8/3/2023 0 Comments Pixel daisuke amaya![]() Rest of Studio Pixel’s releases maintain a a very low profile. In spite of the extreme popularity of Cave Story, most of the Keep reading studiopixelspotlight studio pixel guxt megane retro gaming nicalis studio pixel spotlight Pixel seemed to do fewer and fewer of these kinds of games after Cave Story, instead focusing on more substantial efforts such as the other game we’ll be looking at, 2007’s Guxt (pronounced ‘gust’). For example, if we jump to the yearīefore Cave Story’s release, Pixel released two small games: Kado AI (a simple Reversi/Othello game) and Megane, which we’ll be looking at in this article. While to make, but before that game’s release, Pixel tended to put out Now, games like Cave Story clearly take a In spite of, or perhapsīecause of, his new-found fame, Pixel went more than two years withoutĪnother game release. Release, it almost seemed like he meant it. Studiopixelspotlight gaming studio pixel cave story kero blaster azarashi ikachan guxt megane patreonĭaisuke “Pixel” Amaya spent five long years working on Cave Story.īy the end of its development, he was so tired that he didn’t think he ![]() Even $1 per month is enough to earn you access to early articles like these. ![]() If you want to read them early, all you have to do is subscribe to the Post Game Content Patreon. After one month of exclusivity, they’ll be published here on the main page for everyone to enjoy for free. Finally, I’ll wrap things up with a look at all things Kero Blaster, including the main game release and its two short samplers featuring the Pink character.Īs always, these articles will go up first for Post Game Content backers. In the third article, I’ll be taking a look at the games released immediately before and after Cave Story, Megane and Guxt. The second article will be dedicated solely to Cave Story and its various versions. In the first article, I’ll be covering Ikachan and Azarashi, both of which predate Cave Story but have had somewhat recent re-releases. While this is not an exhaustive catalog of his works, I’m hoping to offer a more complete answer to the question of why Amaya’s games are so special. But I’m also looking at some of Amaya’s lesser-known efforts that also deserve recognition. I’m going to be looking at Cave Story in this Post Game Content feature, of course. The game had taken Amaya five years to create, and it set a high bar that feels like he’s been measured against ever since. Its success happened almost entirely on word of mouth, its quality helping it fly across borders and into the hands of curious gamers worldwide. No hardware company had it up on stage during an E3 press conference. Cave Story didn’t have big magazines or websites hyping its release. ![]() Then in 2004, at the age of 27, he released what would go on to be one of the most famous and successful indie games of the modern age. He used his skills to put together some simple tools and games that he distributed for free to a small but appreciative audience. Daisuke Amaya’s life didn’t seem so different compared to many others who had grown up in the first age of home computers. A young video game fan takes an interest in computers and art and decides to make his own games.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |